Storm of Chaos

Session Ten: Reconnaissance
The trip to the palace gives some important information for the group before they attempt their heist.

The party had retrieved the map of the palace and studied it, marking key areas. After looking at the map for some time, the group decided to head to the palace to get some reconnaissance on the number of guards in the publicly accessible areas. They wandered wherever they could without being stopped by guards, and took care to note their positions and how many there were. As they approached the throne room, they overheard a conversation going on between a distressed dragonborn woman and the Emperor. The woman was complaining about taxes being too high and after a brief pleading of her case with the Emperor, left in a hurry. On the way out of the palace, Morg and Obsidian stopped her. Obsidian, lying about being a local artisan, suggested that the woman start a protest rally with her fellow workers next to the palace. The woman was riled up by the conversation and left to arrange for the protest. The party now had a potential distraction to use for breaking in to the palace. When they left the palace, Obsidian had a confrontation with Shale. Obsidian told Shale that she had successfully killed the Emperor and was now leaving the scene of the crime. Shale remained skeptical, but took her word and left Obsidian alone. A short while later, Obsidian told the same lie to Marble.

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Session Nine: The Map
The party traded for a map of the Emperor's palace and Maramros had an encounter with an old friend of Obsidian.

Captain Redloch announced to the crew of the Avarice that he would offer a reward to anyone who could find a legitimate map of the Emperor’s Palace in the city. To this end, Maramros, Morg and Obsidian met with an information broker in the city known as Andujar. He was apprehensive at the idea of getting them a map of the palace, but agreed. The group headed into the city of Xin-Tijh, enjoying the sights and sounds of the marketplace. Obsidian recognised a familiar face in the crowd. Shale, followed by a cadre of cloaked followers, was searching in the marketplace. Obsidian and Morg managed to hide from her, but Maramros was not so quick. She asked him if he knew anyone named Obsidian, and he lied to send her away as quickly as possible.
The group headed to Maal-Destir, a food place in the market. They found the food of the Dragonborn to be quite tough.
They headed back to the ship, chatting with Mileena and Wulrech about the storm around the isles, among other things. Before long, it was time for them to return to Andujar and retrieve the map. They did so, but Andujar was terrified. He told them that he only just managed to escape from a local architect’s home before the city guard raided the place. He managed to recover the map and wanted to clean his hands of it as soon as he could.
The party returned to the ship with the map and the captain invited them into his quarters to study it.

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Session Eight: The Wizard
A fight breaks out, Maramros joins the group and a plan is hatched.

Maramros, a sha’ir wizard had just managed to outrun a nearby tavern’s owner after his familiar, Alhezid, stole a drink of Arkhosian Dragonblood.
He managed to duck into another building called The Twisted Talon.

After recovering their wits from the previous battle and after Morg made an unusual discovery about himself, Marble, Obsidian and Morg made their way to The Twisted Talon. Marble had elected to buy Obsidian a drink and catch up.
On the building outside, Obsidian noticed a wanted poster with her picture on it. The reward was 5000gp if she was dead and 10000 if she was alive. Entering the bar, they noticed that a hooded wizard across the room from them was busy playing a game of cards with a dragonborn.
Marble found a table and bought drinks over, then told Marble about Shale. Shale, one of her fellow assassins, had been sent on a mission to assassinate a high priest of Bahamut on a nearby island. There was apparently an underground group of Zehir worshippers on Oldaka that wished to eliminate the temple of Bahamut on the island.

A short time passed as they spoke, then a group of soldiers came into the building. One of them commanded: “In the name of Xin-Daigo II, holy ruler of Ojira and Lord Emperor of these lands, we hereby demand a search of everyone in this bar!”
The owner complied and the guards slowly made their way around the room, eventually coming to Marble and Obsidian. He questioned them, revealing that he had a ring of true seeing and could see that Obsidian had been attempting to conceal her identity with her own ring of disguise. At that moment, another city guard barged through, seeing Maramros and seeking his capture for the crime of theft.
A fight broke out and the trio of Marble, Obsidian and Morg fought the guards tooth and nail. Maramros took the opportunity to run upstairs and leapt out the window to the street below. Seeking an escape, he ran into the pirate crew of the Avarice. Noticing other guards in the street coming to investigate the noise, he hastily joined the pirate crew and they all marched on The Twisted Talon.

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Once the group had time to talk, it was revealed that Captain Redloch had discovered a rumour that the Emperor, in this city, possessed some of the legendary treasure they were seeking.
The group hatched a plan to sneak into the palace, but first they needed some reconnaissance on the palace so they weren’t getting into a deathtrap.

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Session Seven: The Festival of Scales, Part Two
The heroes fight some mysterious dragonborn and things from their past collide with the present.

Obsidian and Morg continued to run from the massive zombie horror that pursued them. They managed to get ahead of it, arriving in a plaza with a giant dragon statue in the centre.
As they entered the plaza they noticed dragonborn dancing and celebrating, but heard a scream as they looked to the southern end of the buildings. A dragonborn was burning in a circle of flames and on the roof was a hooded dragonborn with an orb and wand in its hand. It looked over at Morg and Obsidian, asking what they were doing here. Morg and Obsidian both made a rude gesture at the dragonborn, which enraged it. It demanded they give it respect, and called out to an ally across the street from it on another roof.

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A number of zombies shuffled and stumbled their way into the street from around the corners.
Morg and Obsidian decided to climb onto the rooftops too, attempting to leave the plaza and lose the dragonborn duo and the undead. They heard a deep roaring sound and saw that the massive zombie they had escaped from finally arrived in the plaza, clumsily running into the street. Just when the situation looked dire, a cloaked figure in black arrived on another rooftop. It called out to Obsidian: “You look ridiculous in that disguise!” Then she leapt to the back of the giant zombie and began to stab it with daggers.
Morg and Obsidian decided to attack the now-distracted dragonborn in the street, as the more nimble of the two attempted to climb onto their roof.

Eventually the woman in black managed to kill the big zombie, turning to fight the dragonborn mage who had begun to cross the street. Morg and Obsidian joined her, Morg putting down the head of the dragonborn he’d torn off. They proved victorious as Obsidian and Morg quickly dispatched the remaining zombies.

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The new arrival introduced herself as Marble. She told Obsidian that she should return to the Horns of Midnight (assassin group) so that she can plead for her life, otherwise Grandmaster Zethaya would send minions out to bring her home. Obsidian declined, preferring to take her chances with the minions and travelling with her pirate crew. Marble said that she would not stop her, but they should catch up before she departs. She offered to buy a drink for Obsidian while they conversed.

While this was happening, Morg felt a strange sensation in his head. He began to hear a voice speak to him:
“Hello, my creation. I am the mage, Mordenkainen. This spell was designed to activate some time after ye had gained consciousness. I should first start by saying that there are numerous spells that I have placed in yer body. This first was designed to activate once ye’d had enough time to get used to being aware and how it feels to have a body. Hopefully ye can walk, by Ioun. Ye are my last hope, my last desperate attempt to survive this conflict. The Sage Council has turned on me. We have been at war for many years and I feel myself growing weary, running out of places to hide. I fear that the Seven will find my hideout soon and shall seek an end for me. It is likely they will succeed, but you will be my legacy. At some point in the future, you will be found and others will likely seek to unlock yer secrets. If they can awaken ye, then my life’s work will not have been in vain. However, the secrets I have placed inside ye are powerful and should not fall into the wrong hands. As such, they have been locked behind ten layers of magical protection. As far as I can tell, nothing less than a god or near-god mortal could pry the secrets from ye.

I have a request, and by all means, I understand if ye refuse. I am merely an old fool who seeks to maintain his life’s work. There is an island called Ikawu. Under that island I have entombed a monolith that will activate when ye touch it. This will unlock the first layer of magical protection. It is likely that it will have been hundreds, maybe thousands of years since I placed it there however. Be careful. And, know this. Though I have never met you and may never have the chance, you are the closest thing I may ever have to a son. If you do help me, then I thank you."

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Session Six: The Festival of Scales, Part One
The party head to Ojira and discover undead nemeses.

The captain inspected the treasure and told the party that they should check if anyone on the ship can read the strange writing on the gold plate. Wurlech, the dragonborn, read that it says “freedom.”
The captain said they were to make for Ojira, they needed to replace the ship’s wizard and could look for leads about the rest of the legendary dragonborn’s treasure.
As the day got dark, the party thought they could see another ship following them on the horizon. The next day, there was no trace of it. Over the next few days they sailed to Ojira and reached it by late afternoon.

The crew arrived at the port of Xin-Tijh to find very little of the population present. The captain was surprised because he expected to encounter more resistance to their pirate ship being docked here.
The party looked at the banners held up in the street, and realised that it was the Festival of Scales in Ojira, where they celebrate the draconic heritage of the Emperor Xin-Daigo, as he is said to be descended from a gold dragon. During this festival, many different offerings to Bahamut are made. There were coloured lanterns lit everywhere and massive colourful banners strung in the streets. The houses had lots of statues on them, ranging from large to small dragon heads and pointed corners shaped like claws.

The captain suggested they split up to search for any rumours about the treasure. First mate Sadie made sure to let everyone know that deserters would be hunted down and keelhauled.
As Obsidian and Morg walked the streets, they noticed lots of dragonborn, people-shaped scaly creatures with dragon heads in long, dark robes.

The pair heard moaning sounds and Obsidian could smell rotting in the street and slowly shambling dragonborn creatures stumbled out of alleyways. They began to head towards the group, but they decided to hurry through the street. They noticed a shadowy figure standing on a roof nearby and decided to investigate. When they reached the rooftops, they noticed that the creature was a woman with incredibly pale skin. She ordered the zombies to attack them and attempted to knock the two of them back down into the street. After some time in combat, she magically forced the zombies to swell and shift and they merged together. Soon the resulting larger zombies also merged, making a huge creature that was as tall as the buildings. Realising they might be in over their heads, Morg and Obsidian fled down the street, knocking the pale woman off the rooftops before they ran. Behind them, they could hear the hulking undead creature following them.

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Session Five: Into The Underdark
The underdark is a dangerous place and it is wise for travellers to find a swift exit.

The party heard a loud rumbling sound and through a wall behind them burst a gigantic insectoid-looking creature. It had burrowed through the wall and began to run towards them. They didn’t hesitate to respond and headed down the nearby ladder into the cavern beneath the cave.

They saw a group of goblins who were taking a drink from a river and Obsidian decided to change her shape to that of a goblin with her magic ring. She spoke to them and told them she was from another goblin tribe, but eventually thought it fruitless to follow them back to their home and the goblin band left.

They travelled around in the underdark, trying to find their way around in the dimness, finally coming to a small dwarven town called Forgehome. Obsidian again decided to transform and took on the likeness of a dwarf. She told the guards at the town gates that she was from the Blackhammer clan and Morg was her construct. She was fortunate, as there was a real Blackhammer clan and they were well-known in town. Before they got the chance to enter town however, a duergar necromancer named Mardovic was spotted approaching the town with a small army of zombies. The town guard and the party fought them, defeating them all. They were granted entrance to the town and quickly found their way to a local tavern, seeking to ask for a way to the surface. They found that the dwarves here did not venture to the surface often and moved their town when they ran out of resources. Uncertain, Obsidian decided to sleep the night there, but Morg did not have to sleep for as long and stayed up.

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Morg noticed a fancy-looking dwarf entering the tavern with two armed guards and he drew the old dwarf’s interest with his metal skin. The dwarf introduced himself as Halagmar, the town mayor and Morg decided this could be their chance. He went back over to wake Obsidian, who begrudgingly awoke to meet the mayor. The mayor had found out that they were the ones who stopped Mardovic and thanked them personally for their efforts. When they asked him how to get to the surface, he provided them with a guard to escort them there. They left Forgehome briskly, seeking to reunite with their pirate crew as soon as they could. On their way to the surface, they encountered a few underdark predators, but nothing they couldn’t handle as they made their way to the surface.

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Session Four: Dungeon of the Kobolds

The party continued down into the cave, finding a broken wall that had collapsed leading to a bridge across a chasm. The captain behind them called out, asking what they could see, but he could not hear their reply. He asked again, louder, but still couldn’t hear their reply. The cavern rumbled with the echo of their voices as they called out. Finally, a last yell caused a cave-in. The passage that had led between the natural cavern and a tiled floor was filled with debris.

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The crew called from the cavern side, saying that they would try to clear the rocks, but the party was determined to find out what they had discovered. The only two that had been on the other side, Obsidian and Morg decided to explore the area. They heard the sound of kobolds up ahead and Obsidian decided to use her illusion ring to appear as one of them. She walked up to them, noting that they were standing behind collapsed pillars. They pointed her over to the left of the large central room and she followed them to discover a fire along with some branding tools and a cage. There was another collapsed wall here, one that lead into a watery cavern and two more kobolds. They appeared to be inspecting the water for some reason and asked for her help.

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Meanwhile, Morg explored the central room of the dungeon. Unfortunately he could not be quiet enough and alerted the attention of a few of the kobolds. Obsidian entered the water to find that four strange creatures made from the liquid jumped out of it. Surprised, she stepped back and slowly crept away while the kobolds dealt with the threat. The two kobolds in the cavern called the others for help and left Morg to deal with later.

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Morg uncovered more of the area, finding the statue of an amphibian surrounded by blood and piles of straw for domesticated animal beds. Continuing further down the hall together, they found that the tiles ended at a broken-in door. Past the door, the cave stretched across another bridge and into the darkness.

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Approaching the bridge, Obsidian noticed some drake creatures standing on the other side of the cave. They leapt over to attack her, but she and Morg dealt with them swiftly. More drakes came from around the corner and a kobold seemed to command them in their strange language. The kobold left the drakes to fight, turning around to ring a gong on the other side of the wall, alerting the remaining kobolds back in the other section of the caverns.
The battle grew fiercer as around the other corner came a white dragonling, the size of a huge dog. It fought the heroes, bringing them to the edge of destruction, but eventually the dragon was defeated. Obsidian used her assassin tricks to fool the kobolds who approached to flee and the group searched the area for the dragon’s belongings.

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They found a large amount of gold, gems and a few other treasures. Notable among their discovery was a golden helm which they discovered could be used to control others, at a cost. They also found a gold plate inscribed with letters that looked much like scratch marks made by claws.

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Session Three: Jailbreak!

They left the cave and went back to Sailrest looking for their ship and crew to find that they were missing and their ship had been taken. After asking some locals they discovered that they had been captured during a raid on the town by the authorities from Port Ka’apla. The group bought a wagon and a horse and travelled north to Port Ka’apla looking for the crew. Once in town, they went to the Southern Traders and Merchants Authority. They found their crew had been thrown into jail and were awaiting trial.
In order to get the money for bail, they took to the streets, using their acrobatic skill and showmanship to win over the crowd. Over the course of hours and hours they managed to scrounge up the money to get one crew member bailed out. They chose to have the first mate Sadie released and left to plan how they would execute the jailbreak. A tiefling named Marble introduced herself asking if they knew where Obsidian was, but as Obsidian was shapeshifted at the time, the group lied and said they didn’t know. Once Marble left, they formed a plan about stealing one of the town guard’s uniforms. Obsidian used her changeling powers to become identical to the guard, travelling back to the jails. Once there, she relieved the guard on duty, tricking him into leaving her the keys. Once she had released the crew of the Avarice, they needed to find their ship at the docks. The pirates used their superior numbers to scare away the guards from the docks and jumped aboard their ship, setting sail for Sailrest again.

Eventually, the group all headed back to the cave they had found earlier, but the white dragon was gone and only the statue remained. After some careful searching, Morg found a secret passageway that led into another section of the cave where they were attacked by creatures that dropped from the ceiling. Once they defeated the creatures, the passageway continued down further into the cave.

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Session Two: The Cave of Jur'rak

The pirate crew was split into groups to search for the treasure. Morg, Obsidian, Quinn and Rangrim were part of their own group.
The group searched for hours, but finally stumbled upon a part of the mountain wall that could be passed through. An illusion concealed a cave entrance. The party entered, finding that the cavern opened into a lit chamber. By chance, Morg had picked up a stick to feel their way through the dark, and discovered a gelatinous cube in the cave using the stick. The group snuck past the cube, finding a group of kobolds worshipping a dragon wyrmling that sat on a pile of treasure. Behind the dragon wyrmling was a gigantic statue of a dragon carved from rock.

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The kobolds thought they heard something, and ventured around the side of the wall to find the group. A battle ensued, and the white dragon commanded the kobolds to defend it.
The battle was lost by the kobolds, but a last kobold came round the corner after telling the dragon something in draconic. It revealed itself to be a human named Julian disguised as a kobold thanks to a magical ring. It told them that it was studying the dragon, and that they should leave this place. The group, in true pirate spirit, took his ring and decided to leave with him as a prisoner. They would return to the cave with the whole pirate crew to take the treasure.

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Session One: The Mutiny
A rebellion against the captain and a tale of a legendary treasure.

The party began their story aboard a ship named Avarice on Tenthday, Firstmonth in the Year 200 of the Seventh Age. A wizard named Lucas Darkharrow led a mutiny against Captain Redloch and the party sided with the captain. After a skirmish between those crew who joined Lucas and those loyal to the Captain, the mutineers were slain and Lucas was thrown overboard, bleeding to death.

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Captain Redloch decided to make port for Eikan in order to replace his dead crew and to sell spice they had plundered from a merchant ship. Once ashore, they entered the Cankerous Craud, a tavern that was rowdy with pirates drinking. Quinn felt the need to vent his emotions and got into a fight with some pirates, eventually felling them all.
The crew and Captain Redloch were busy listening to an old man who was telling stories. He told them all of a legendary dragonborn pirate who stole treasure from a rich man in the Reach up north. The pirate was pursued, but managed to escape long enough to hide the treasure. The old man told them that he heard the pirate was hung for his crime, but the treasure was still somewhere in the cavernous mountains of Jur’rak.

The ship and its crew left Eikan the next day to head northeast and pursue the treasure in Jur’rak. On the way there, they noticed they weren’t the only pirates that had heard of the treasure. Two ships came up alongside the Avarice and began to fire upon it. Utilising both their own skills and a catapault mounted on the back of the Avarice, the party managed to take down the crew of both ships and safely travelled to Jur’rak. There, the Captain split the crew up into groups to search the mountain for the cave and the treasure.

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